Part 11: Episode IX: A Royal Audience

Music: March of the Brave
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Well, that was a fairly swift bypass of a mountain range. We find ourselves back on the overworld map. If youre finding it slightly difficult to follow our journeys progress, thats fine. I couldnt say I had a great bearing on the world early on either while playing, since theres no darn world map... in game. Turns out they actually did make one for the big ol obligatory Japanese only art book for the game. Check it:

Yeah, its not labeled or anything. But this is the layout of the world. Spoilers! Ill just go ahead and denote our progress thus far myself below here...

Heres our journey thus far. We still have a wee bit of the world to explore. But hey, it is only Chapter 4 of 13. Well get there eventually.
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For now, were going to head a bit northwest of the Frost Caves, where we come upon the namesake of the Floneia Territories: Floneia Citadel.

New Music: A Sense of Safety
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The party advances along the bridge and comes upon another cutscene of a group at the Citadels gates. The whole extra party member popping in and out of existence gets real weird when the game pulls the walk five feet to the next cutscene thing. Its like Aeterna is out of phase with this dimension like Dr. Manhattan or some shit.
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Alright, we have free reign to wander the town. There are a bit more points of interest here than the previous couple of villages weve encountered.
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Im not going to bother transcribing the inane chatter of every nameless NPC wandering the town. The gist of the word around town is every loves the Lord Avalo because hes kind and fair. Theres no monsters ever attacking Floneia since he took over and thats sweet. Also Tenderville is a cool place out past the woods where all the refugees and vagabonds can live safely from monster attacks (but not shit up the property value and unemployment rates of this fine city.) Also, apparently the previous lord of Floneia was removed suddenly by his son. But that guy sucked and let monsters attack all the time under his watch. So fuck that guy.
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There are quite a bit of houses we can barge into to chatter with people about nothing particularly important. There is one home to the right of the town square that does have a noteworthy looting spot.
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Upstairs in this private home, we find a Talisman that has the Bonus Effect of allowing us to see what the hell enemy HP is in battle. Theres literally no way to do that prior to this point. Well go ahead and slam that on Nidr, since his default talisman is useless trash.
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To the left of the town square, we find Weppy & Tallis item shop. The proprietor has a whole new assortment of weapons for the party. Well just remember hes here for now. We ought to sell off all our excess materials before splurging on new equipment.
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And it just so happens theres a Pub filled with all the usual merchant suspects right next to the arms dealer. Dont ask how the merchants all move between towns well ahead of our party, who is taking literally the only available sealed, monster filled path to the next locale. Its not a question worth exploring.
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The only non-merchant fellow in the pub is a grumpy looking man with quite the afro who is the only person in town who thinks the current Lord Avalo is a right tosser and the old Lord Dinas was way better. Some people just hate change.
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While were in the neighborhood, we can hit up Lutius to dump all our spare Materials from the Frost Caves on for a tidy 9000G profit. Ill take it.
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We can also acquire a few new Spritnite from our collection. This here, Shock, is the most important of the lot. Shock itself is poorly named, since despite the name it is a Null (physical) attack. Its not great on its own. Its kind of just another Cyclone with less range. What is important about it is that it unlocks a combo with Nidrs Provoke Tech. And that combo, Browbeat, is BROKEN AS HELL. Like to the point it will remain one of the best attacks for the entirety of the game.
But well check that out later when we return to combat.
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We also acquired Enthunder for Setsuna. The En<damage type> series of Techs are all just elemental buffs. They have their uses.
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Lastly, we have our first Support Spritnite. These can be equipped on anyone (and require their own Talisman slots separate from normal Techs.) Theyre mostly general buffs. Again, they have their uses but I never found them tremendously necessary in battle.
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Heading back out into town proper, the layout of Floneia is like a big A turned counter-clockwise on its side. In the center we have this huge art installation. Dont ask me why theres a Stargate with floating chunks in the middle of town. I was never big on modern art. It has no particular use.
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On the western edge of town we have the harbor. No entry is allowed at this time. Apparently, thats an airship docked there at the moment. Very interesting.
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To the north of town, we have the entrance to the castZOAH? ZOAH, is that you...? Damn, its been years! How ya been, guy? Oh... Whats that? ZOAH is your cousin? Youre Noah? Ah... Shucks. Well, tell that knucklehead I said hi next time you see him.
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Oh well. Lets move on to the castle proper and see whats shakin with this Lord Avalo.

New Music: The Royal Host
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Theres not much at all to the Floneia Castle. Indeed, its just this hall with two dead ends on both sides and a path straight to the throne room. At least we cant get lost...
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Nice chair.
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Avalo approaches the party...
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Welp. Guess well just have to kill some time seeing the sights. If we speak to Avalo again, he mentions...
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I think this Lord might be a bit too old to still be going NO FUCK YOU DAD! But what do I know? Anyway, lets mosey...
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Alright, our new goal is slumming around town asking everyone where the hell this Akash guy might be. Nobody thinks to ask Lord Avalo what the heck the guy looks like so we can help. Oh well. Lets try some people weve already spoken with here...

Music: A Sense of Safety
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Hey thanks, NOAH. Well try that out. We can ask others in town and the near universal reply is Nope, aint seen him... But [TENDERVILLE] sure is taking in a lot of people. Hint. Hint.
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Before we depart, we may as well outfit everyone with some new weapons. Were we tighter on cash, we could forgo Setsunas upgrade for a bit. We wont be using her a whole lot coming up. But hey, were pretty flush in the ol war chest. So lets upgrade everyone.
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Endir gets a new Time augmented sword. Though Timefrost sounds like some marketing jargon for a new model of refrigerator a salesman is pitching at a Sears.
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Setsuna gets a slightly less absurd looking hair ornament compared to her hair shuriken. If it wasnt the size of a dinner plate, I could see someone wearing something like this in their hair. It gives a rather substantial boost to her Magical Attack. So thats nice.
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Aeternas new dagger no longer has Time element added to it. But thats fine, with Endir picking up that trait with his upgrade. At least Aegis is enough of a generic term that it isnt directly linked to something from Chrono Trigger.

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Finally, Nidrs upgrade has probably the least impressive stat boost of the lot since he did just join about 40 minutes ago in-game. But hey, its a way sicker weapon design compared to his default sword. Fashion is always more important than utility.
Well, with that out of the way, lets go speak with the guard from the beginning of town...
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Oh, just leave it to us you nitwit. Tune in next time in which we begin our trek to Tenderville!



Floneian Citadel Concept Art Not sure what became of the energy channeling stones surrounding the town. Probably best not to ask.


Video: The Vanishing of Aeterna (You should watch this)